![]() ![]() ![]() ![]() Unfortunately, it arrived with zero story content and a number of controversial monetization practices pushed by EA. DICE treated the subject matter with admirable fidelity and produced what was at its core a stunning and immersive Star Wars experience. In 2015, EA published DICE’s relaunch of Battlefront, a series that had now spent a decade in dev-limbo with multiple scrapped attempts by Free Radical Design, Activision Blizzard, and Slant Six Games. 1313 made a splash with a promising reveal at E3 2012, but shortly after came the Disney takeover and the game was flushed - along with the entirety of LucasArts, the game licensing and publishing arm of LucasFilm. Star Wars: The Old Republic - a $200 million MMO sequel to the KoToR series - enjoyed a successful launch and proved an excellent RPG in its own right, but with the vast majority of the budget sunk into ostensibly single-player story content, the lack of MMO endgame could not sustain BioWare’s incredible expectations for the project. The Force Unleashed seemed as though it might have delivered a spiritual successor to the Jedi Knight series, only to arrive as a visually appealing but intensely average button-masher. The last decade has been plagued with long silences and brief flashes of false hope. Cal Kestis has some pretty big boots to fill… ![]()
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